Showing posts with label Dynamics. Show all posts
Showing posts with label Dynamics. Show all posts

Monday, 28 May 2012

Dynamics 3: Intro to Dynamic Bodies

Active / Passive Bodies: Stand In Object (Chain Links)


Active / Passive Bodies: Hinge & Spring Constraints (Catapult)



Active / Passive Bodies: Nail Constraint (Newton’s Cradle)

Active / Passive Bodies: Pin Constraint (Earing)


Soft Bodies Part 1: Flesh





Soft Bodies Part 3: Snow




NCloth Part 1: Flags (Ncloth, Collider, & Nucleus)




NCloth Part 3: Bouncy Castle (Cache Blending)

Wednesday, 11 April 2012

Transcription: Modelling Update 5 - Tower, Trees and Dynamics

Tower is almost complete with the only remaining part being the insides of insides of the tower, to be completed alongside the temples insides. Also almost complete is the Statue of Marduk which will be placed in the centre of the Kigalla and connected to the tower.






The starting stages of vegetation have also been placed - Dotting palm trees and bushes throughout the courtyards and Kigalla. At the moment the tree's base looks odd rooted to the ceramic flooring, so pots will be added soon in the Great Courtyard.
I'm also doing experimentation with adding vegetation coming down from the buildings, in order to add some variation to the very stone-like exteriors.


Finally there's the dynamics- I've started on water for the fountains, and fire with smoke for the Torches.





By tonight the vegetation will be finished and I'll be ready to prep all the required lights, cameras and passes for rendering tomorrow.

Saturday, 17 March 2012

Maya: Dynamics 2: Goals, Instances, & Sprites - Part 2

Instancing Part 6: Aim Direction (Arrows)



Instancing Part 7: Aim Direction (Rockets)

(Batch Render to Follow)



Instancing Part 8: Rotation Types (Pointers)

(Batch Render to Follow)



Instancing Part 9: Instances & Paint Effects (Trees)

(Batch Render to Follow)

Tuesday, 13 March 2012

Maya: Dynamics 2: Goals, Instances, & Sprites

Instancing Part 1: Direction Control (Robots)




Instancing Part 2: Scale Control (Bubbles)




Instancing Part 3: Rotation Control (Meteors)




Instancing Part 4: Object Index Control 1 (Shapes)




Instancing Part 5: Object Index Control 2 (Crowds)

Tuesday, 28 February 2012

Maya: Dynamics 1: Particles, Emitters & Forces - Part 3 WIP

Active Passive Rigid Bodies (Bowling Alley)




Particle Collision (Rain)




Particle Collision (Metal Objects Sparks)

Tuesday, 14 February 2012

Maya: Dynamics 1: Particles, Emitters & Forces - Part 2


Emit from particles (Fireworks2)




Emit from surface 1 (Barrel)




Emit from surface 2 (Can Dissolve)

Sunday, 12 February 2012

Maya: Dynamics 1: Particles, Emitters & Forces

Sketching Particles: Clouds




Directional Emitter: Explosion




Omni Emitter: Fuse





Volume Emitter: Smoke





Curve Emitter: Fireworks 1




Curve Emitter: Shockwave





Curve Emitter: Water Foam




Curve Flow: Motion Path Dynamics