Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Sunday, 30 March 2014

Q1 2014: CG Work and Features

Quick update on some CG work and exposure over the last couple of months:












Features:


'The Ultimate Doom' was featured in Abduzeedo's Daily Inspiration #1707
'Pygmalion & Galatea' was featured in CGSociety's 'Editor's 3D Showcase'





Other news: I've started a quick image-only blog for daily paintings. With aims to produce monthly 3D work and 3D printed pieces in the pipeline. Take a look.

Friday, 7 February 2014

Royal Suits - Part One

First real foray into Mudbox Sculpting + Photoshop for the extra oomph. Characters influenced by tarot & playing card interpretations.




View and like the full project on Behance!

Monday, 23 April 2012

Maya: Dynamics 2: Goals, Instances, & Sprites 2 - WIP

Instancing Part 10: Animation Cycles (Fish)




Instancing Part 11: Animation Cycles (Robots) (Note: Illusionally Dodgy Movement as I was moving the Camera forward with the Robot Instances.)




Instancing Part 12: Animation Cycles (Spiders)




Goals Part 1: Mud Drop




Goals Part 2: Controlled Mud Drop




Tuesday, 13 March 2012

Lighting & Rendering 2: Intro to Mental Ray

Mental Ray: Motion Blur Methods











Mental Ray: Depth of Field Methods - Part 1







Mental Ray: Depth of Field Methods - Part 2





Gallery Rendering: Facing Ratio Rim Lights

Maya: Dynamics 2: Goals, Instances, & Sprites

Instancing Part 1: Direction Control (Robots)




Instancing Part 2: Scale Control (Bubbles)




Instancing Part 3: Rotation Control (Meteors)




Instancing Part 4: Object Index Control 1 (Shapes)




Instancing Part 5: Object Index Control 2 (Crowds)

Friday, 2 March 2012

Maya: Normal Maps

Normal Maps 1: From Geometry




Normal Maps 2: Using Photoshop & Nvidia




Normal Maps 3: Using Photoshop & Nvidia (Corridor)





Thursday, 1 March 2012

Maya: Lighting & Rendering 2: Intro to Mental Ray

Mental Ray: Transitioning for Maya Software to Mental Ray





Mental Ray: Optimisation

Render Time: 0.58 Minutes
Resolution: 1280 x 720




Tuesday, 28 February 2012

Maya: Dynamics 1: Particles, Emitters & Forces - Part 3 WIP

Active Passive Rigid Bodies (Bowling Alley)




Particle Collision (Rain)




Particle Collision (Metal Objects Sparks)

Tuesday, 21 February 2012

Wednesday, 15 February 2012

Tuesday, 14 February 2012

Maya: Dynamics 1: Particles, Emitters & Forces - Part 2


Emit from particles (Fireworks2)




Emit from surface 1 (Barrel)




Emit from surface 2 (Can Dissolve)

Maya: Game Modelling: Head Part 1-3

Sunday, 12 February 2012

Maya: Dynamics 1: Particles, Emitters & Forces

Sketching Particles: Clouds




Directional Emitter: Explosion




Omni Emitter: Fuse





Volume Emitter: Smoke





Curve Emitter: Fireworks 1




Curve Emitter: Shockwave





Curve Emitter: Water Foam




Curve Flow: Motion Path Dynamics


Saturday, 8 October 2011

Maya: Automotive Modelling Part 1 & Part 2


Car Modelling Part 1: Blocking


Car Modelling Part 2: Car Front

Thursday, 6 October 2011

Maya: Lip-Sync Tongue and Eyebrow

Saturday, 1 October 2011

Maya: Lipsync - Phonemes


Tuesday, 8 February 2011

Unit 3 Maya Scenes - part one