Showing posts with label Ray. Show all posts
Showing posts with label Ray. Show all posts

Monday, 28 May 2012

Lighting & Rendering 3: Intro to Mental Ray Continued


Ambient Occlusion Lighting & Light Decay


Using Ambient Occlusion with Displacment Maps


Mental Ray: Using Maya Layered Shaders with Mental Ray Nodes


Mental Ray: Round Corners Node


Depth of Field: Using Luminance Depth

Tuesday, 13 March 2012

Lighting & Rendering 2: Intro to Mental Ray

Mental Ray: Motion Blur Methods











Mental Ray: Depth of Field Methods - Part 1







Mental Ray: Depth of Field Methods - Part 2





Gallery Rendering: Facing Ratio Rim Lights