Showing posts with label
Ray
.
Show all posts
Showing posts with label
Ray
.
Show all posts
Monday, 28 May 2012
Lighting & Rendering 3: Intro to Mental Ray Continued
Ambient Occlusion Lighting & Light Decay
Using Ambient Occlusion with Displacment Maps
Mental Ray: Using Maya Layered Shaders with Mental Ray Nodes
Mental Ray: Round Corners Node
Depth of Field: Using Luminance Depth
Tuesday, 13 March 2012
Lighting & Rendering 2: Intro to Mental Ray
Mental Ray: Motion Blur Methods
Mental Ray: Depth of Field Methods - Part 1
Mental Ray: Depth of Field Methods - Part 2
Gallery Rendering: Facing Ratio Rim Lights
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