Pre-Production
Transcription: Project Start
Transcription: Initial Ideas-Tower of Babel
Transcription: Idea Two - Music to Music Video
Transcription: Final idea. Real starting point
Transcription: Influence Maps
Transcription: Direction Change
Transcription: Tower of Babel Sources - WIP
Transcription: Tower of Babel Sources - Continued
Transcription: Normals Texturing Tests with Arabic Ornamental Patterns
Transcription: Final Art Direction
Transcription: Intro - WIP
Transcription: Architecture, Direction and Symbolism of the Islamic World- Part One
Transcription: Architecture, Direction and Symbolism of the Islamic World- Part Two
Transcription: Architecture, Direction and Symbolism of the Islamic World- Part Three
Production
Transcription: Modelling Update
Transcription: Modelling Update 2
Transcription: Modelling Update 3
Transcription: Modelling Update 4
Transcription: Modelling Update 5 - Tower, Trees and Dynamics
Transcription: Modelling Update 7
Transcription: Final Film, Art of and Technical Paper
Transcription: Full Stills
Tutorials:
Maya: Dynamics 1: Particles, Emitters & Forces
Maya: Game Modelling: Head Part 1-3
Maya: Dynamics 1: Particles, Emitters & Forces - Part 2
Maya: Game Modelling: Head Part 3-6
Maya: Game Modelling: Head Part 6-8
Maya: Dynamics 1: Particles, Emitters & Forces - Part 3
Maya: Lighting & Rendering 2: Intro to Mental Ray
Maya: Normal Maps
Maya: Dynamics 2: Goals, Instances, & Sprites
Lighting & Rendering 2: Intro to Mental Ray
Maya: Dynamics 2: Goals, Instances, & Sprites - Part 2
Maya: Dynamics 2: Goals, Instances, & Sprites 2
Showing posts with label Tutorials. Show all posts
Showing posts with label Tutorials. Show all posts
Monday, 23 April 2012
Maya: Dynamics 2: Goals, Instances, & Sprites 2 - WIP
Instancing Part 11: Animation Cycles (Robots) (Note: Illusionally Dodgy Movement as I was moving the Camera forward with the Robot Instances.)
Instancing Part 12: Animation Cycles (Spiders)
Goals Part 1: Mud Drop
Goals Part 2: Controlled Mud Drop
Tuesday, 13 March 2012
Lighting & Rendering 2: Intro to Mental Ray
Mental Ray: Motion Blur Methods




Mental Ray: Depth of Field Methods - Part 1


Mental Ray: Depth of Field Methods - Part 2

Gallery Rendering: Facing Ratio Rim Lights
Mental Ray: Depth of Field Methods - Part 1
Mental Ray: Depth of Field Methods - Part 2
Gallery Rendering: Facing Ratio Rim Lights
Maya: Dynamics 2: Goals, Instances, & Sprites
Instancing Part 1: Direction Control (Robots)
Instancing Part 2: Scale Control (Bubbles)
Instancing Part 3: Rotation Control (Meteors)
Instancing Part 4: Object Index Control 1 (Shapes)
Instancing Part 5: Object Index Control 2 (Crowds)
Instancing Part 2: Scale Control (Bubbles)
Instancing Part 3: Rotation Control (Meteors)
Instancing Part 4: Object Index Control 1 (Shapes)
Instancing Part 5: Object Index Control 2 (Crowds)
Friday, 2 March 2012
Maya: Normal Maps
Normal Maps 1: From Geometry

Normal Maps 2: Using Photoshop & Nvidia

Normal Maps 3: Using Photoshop & Nvidia (Corridor)


Normal Maps 2: Using Photoshop & Nvidia
Normal Maps 3: Using Photoshop & Nvidia (Corridor)
Labels:
Maya,
Mental Ray,
Normal Maps,
Transcription,
Tutorials
Thursday, 1 March 2012
Maya: Lighting & Rendering 2: Intro to Mental Ray
Mental Ray: Transitioning for Maya Software to Mental Ray

Mental Ray: Optimisation
Render Time: 0.58 Minutes
Resolution: 1280 x 720

Mental Ray: Optimisation
Render Time: 0.58 Minutes
Resolution: 1280 x 720
Labels:
Lighting,
Maya,
Mental Ray,
Rendering,
Transcription,
Tutorials
Tuesday, 28 February 2012
Maya: Dynamics 1: Particles, Emitters & Forces - Part 3 WIP
Active Passive Rigid Bodies (Bowling Alley)
Particle Collision (Rain)
Particle Collision (Metal Objects Sparks)
Particle Collision (Rain)
Particle Collision (Metal Objects Sparks)
Tuesday, 21 February 2012
Wednesday, 15 February 2012
Tuesday, 14 February 2012
Maya: Dynamics 1: Particles, Emitters & Forces - Part 2
Emit from particles (Fireworks2)
Emit from surface 1 (Barrel)
Emit from surface 2 (Can Dissolve)
Sunday, 12 February 2012
Maya: Dynamics 1: Particles, Emitters & Forces
Directional Emitter: Explosion
Omni Emitter: Fuse
Volume Emitter: Smoke
Curve Emitter: Fireworks 1
Curve Emitter: Shockwave
Curve Emitter: Water Foam
Curve Flow: Motion Path Dynamics
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