Showing posts with label Tutorials. Show all posts
Showing posts with label Tutorials. Show all posts

Monday, 23 April 2012

Transcription: Summary Post

Pre-Production

Transcription: Project Start
Transcription: Initial Ideas-Tower of Babel
Transcription: Idea Two - Music to Music Video
Transcription: Final idea. Real starting point
Transcription: Influence Maps
Transcription: Direction Change
Transcription: Tower of Babel Sources - WIP
Transcription: Tower of Babel Sources - Continued
Transcription: Normals Texturing Tests with Arabic Ornamental Patterns
Transcription: Final Art Direction
Transcription: Intro - WIP
Transcription: Architecture, Direction and Symbolism of the Islamic World- Part One
Transcription: Architecture, Direction and Symbolism of the Islamic World- Part Two
Transcription: Architecture, Direction and Symbolism of the Islamic World- Part Three




Production

Transcription: Modelling Update
Transcription: Modelling Update 2
Transcription: Modelling Update 3
Transcription: Modelling Update 4
Transcription: Modelling Update 5 - Tower, Trees and Dynamics
Transcription: Modelling Update 7
Transcription: Final Film, Art of and Technical Paper
Transcription: Full Stills



Tutorials:

Maya: Dynamics 1: Particles, Emitters & Forces
Maya: Game Modelling: Head Part 1-3
Maya: Dynamics 1: Particles, Emitters & Forces - Part 2
Maya: Game Modelling: Head Part 3-6
Maya: Game Modelling: Head Part 6-8
Maya: Dynamics 1: Particles, Emitters & Forces - Part 3
Maya: Lighting & Rendering 2: Intro to Mental Ray
Maya: Normal Maps
Maya: Dynamics 2: Goals, Instances, & Sprites
Lighting & Rendering 2: Intro to Mental Ray
Maya: Dynamics 2: Goals, Instances, & Sprites - Part 2
Maya: Dynamics 2: Goals, Instances, & Sprites 2

Maya: Dynamics 2: Goals, Instances, & Sprites 2 - WIP

Instancing Part 10: Animation Cycles (Fish)




Instancing Part 11: Animation Cycles (Robots) (Note: Illusionally Dodgy Movement as I was moving the Camera forward with the Robot Instances.)




Instancing Part 12: Animation Cycles (Spiders)




Goals Part 1: Mud Drop




Goals Part 2: Controlled Mud Drop




Tuesday, 13 March 2012

Lighting & Rendering 2: Intro to Mental Ray

Mental Ray: Motion Blur Methods











Mental Ray: Depth of Field Methods - Part 1







Mental Ray: Depth of Field Methods - Part 2





Gallery Rendering: Facing Ratio Rim Lights

Maya: Dynamics 2: Goals, Instances, & Sprites

Instancing Part 1: Direction Control (Robots)




Instancing Part 2: Scale Control (Bubbles)




Instancing Part 3: Rotation Control (Meteors)




Instancing Part 4: Object Index Control 1 (Shapes)




Instancing Part 5: Object Index Control 2 (Crowds)

Friday, 2 March 2012

Maya: Normal Maps

Normal Maps 1: From Geometry




Normal Maps 2: Using Photoshop & Nvidia




Normal Maps 3: Using Photoshop & Nvidia (Corridor)





Thursday, 1 March 2012

Maya: Lighting & Rendering 2: Intro to Mental Ray

Mental Ray: Transitioning for Maya Software to Mental Ray





Mental Ray: Optimisation

Render Time: 0.58 Minutes
Resolution: 1280 x 720




Tuesday, 28 February 2012

Maya: Dynamics 1: Particles, Emitters & Forces - Part 3 WIP

Active Passive Rigid Bodies (Bowling Alley)




Particle Collision (Rain)




Particle Collision (Metal Objects Sparks)

Tuesday, 21 February 2012

Wednesday, 15 February 2012

Tuesday, 14 February 2012

Maya: Dynamics 1: Particles, Emitters & Forces - Part 2


Emit from particles (Fireworks2)




Emit from surface 1 (Barrel)




Emit from surface 2 (Can Dissolve)

Maya: Game Modelling: Head Part 1-3

Sunday, 12 February 2012

Maya: Dynamics 1: Particles, Emitters & Forces

Sketching Particles: Clouds




Directional Emitter: Explosion




Omni Emitter: Fuse





Volume Emitter: Smoke





Curve Emitter: Fireworks 1




Curve Emitter: Shockwave





Curve Emitter: Water Foam




Curve Flow: Motion Path Dynamics